Rule 17 of 29 · Chapter IV — Interaction and Feedback
Make the target easy to hit
Why this rule exists
A control the user cannot comfortably hit is broken no matter how good it looks. Fingers are imprecise, cursors are hurried, and a button sized for a pixel-perfect click in a demo becomes a source of missed taps and quiet frustration in real hands on real devices. There are well-established minimum sizes for touch targets for exactly this reason, grounded in the size of a fingertip, and interfaces that ignore them punish the user for the designer's optimism. Spacing between targets matters as much as their size, because two small controls crammed together produce mis-taps that a little separation would prevent. Making things easy to hit is not a concession to clumsy users; it is respect for how bodies actually interact with screens, in motion, one-handed, distracted. The most beautiful control in the world has failed if people keep missing it.
The full rule lives in the book
How to apply it, worked examples, and when it doesn't apply are part of The Thoughtful Designer, a premium rule book.
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