Rule 11 of 24 · Chapter III — Peoples, Pasts, and Tongues
Let culture grow from constraint
Why this rule exists
Cultures are not decorations you paint onto a map; they are answers to the questions a place forces its people to ask. A people who live where the river floods every spring will build, worship, marry, and bury differently from a people clinging to a dry mountain, and their gods, foods, and manners will carry the fingerprints of that fact. When a writer designs a culture from constraint, from geography, climate, scarcity, and danger, it hangs together, because every custom traces back to a pressure the reader can feel. When a writer instead assembles a culture from aesthetic spare parts, a cool hat here, an exotic rite there, it reads as costume, a set of traits with nothing underneath holding them up.
In practice
Start each people with their circumstances, not their flavor: where they live, what they eat, what threatens them, what is scarce and what is plentiful. Derive the culture from there, letting food, faith, family structure, taboos, and values grow out of those pressures, so that even the strange customs have a logic a reader could reconstruct. Ask what this environment rewards and punishes, and let the culture's virtues and cruelties follow. When a custom feels arbitrary, trace it back to a constraint or cut it, and when you borrow from a real culture, borrow the underlying logic thoughtfully rather than lifting the surface like a souvenir.
When it doesn't apply
Cultures also inherit, drift, and rebel, so not every custom must map neatly onto present conditions; some are fossils of constraints long gone, which is its own kind of realism. Trade and conquest scramble tidy derivations. The principle is that culture should have causes, even old or tangled ones, not that every cause must be visible on the surface today.